Jim Henson’s Labyrinth: The Board Game

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Description

Inclusions
Studios Jim Henson’s Labyrinth the Board Game: Goblins! Expansion Jim Henson’s Labyrinth the Board Game: Fireys! Expansion Jim Henson’s Labyrinth: Ready, Steady, Worm! Board Game Studios Jim Henson’s The Dark Crystal: Board Game The Dark Crystal Adventure Game – RPG Hardcover Book, 290+ Full Color Pages Labyrinth: The Board Game with Fireys and Goblins Expansions Plus Labyrinth: Ready, Steady, Worm the Board Game

Material
Plastic Plastic Cardboard Cardboard Paper Cardboard

No. of Players
2 to 6 players 1 to 5 players 2-5 players 2 to 4 players 2 to 4 players Up to 5 players

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Play with up to four friends in this fun family board game based on the classic Labyrinth movie by Jim Henson

nn A quick glance of the box!

A beautiful exploration of the movie for 1-5 players in which Sarah, Ludo, Sir Didymus and Hoggle must adventure through the labyrinth and make their way to the goblin city to save Toby from Jareth, the goblin king!

16 page rulebooklet 2′ x 2′ game board 32 Labyrinth cards Over 30 game tokens 6 polyhedral dice 6 reference cards 4 character sheets, 4 ability & weakness cards, 4 card stand ups

Studios Jim Henson’s Labyrinth: The Board Game

Will Sarah manage to defeat Jareth and his Labyrinth, or will the Goblin King turn little Toby into a goblin babe? You have thirteen hours to find out!

This is the maze that players must navigate every time they wish to save Sarah’s baby brother. Each game is different with the blank card spaces being filled with the magical encounters and monsters that are depicted on the deck of cards that comes with the game.

The board is very simplistic, beautifully illustrated and dominated by the titular Labyrinth. A great deal of replayability and unpredictability in the game, giving the Labyrinth its signature feel. Stage 1: The group must adventure through the labyrinth trying to find the goblin city whilst keeping their willpower as high as possible Stage 2: The players must fight their way into Jareth’s castle where Sarah must say the magical words that will release her brother.

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“Hey, lady! It’s against the rules to throw other people’s heads!

Welcome to River Horse’sLabyrinth – the Boardgame.

We’re really glad you joined usfor this adventure – with your help Sarahwill certainly save Toby in time. Our game is designed for four people, but you’ll find rules for five, three, two and evenone player games at the end of this booklet. Let’s assume for now that there are four players.

First you’ll have to gather your friends and search the Labyrinth for the entrance to Goblin City. Together, you’ll have to survive Jareth’s ploys, face Humongous, the gate warden, as well as scores of angry goblin guards that will try to stop you from getting to the castle of their king. Finally, once you reach the castle, Sarah will have to confront Jareth one final time in the castle’s maze in order to save her baby brother. And all this time the hands of that awful clock will keep turning… Good luck, and remember, you can’t take anything for granted here.

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Hoggle, Jareth the Goblin King, Ludo, Sarah, Sir Didymus and Ambrosius

The characters. Each miniature is used by a player except for Janeth.

Components and Game Tips

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Having a go

When it’s your turn to have a go, you must decide whether to Rest or Move.

Rest If you decide to Rest, you don’t move, but you get to roll a green die – if you roll a 4 or more, you gain a Will power token.

If you decide to Move, roll a die, either the Speed die shown on your character sheet or any weaker die. The result of the die shows how many spaces you must move your character, either clockwise or anti-clockwise around the Labyrinth spaces.

You must always move the full distance rolled, but may not choose to land on a space containing Jareth (you must instead move in the opposite direction).

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The dice

Our dice are special – here they are, ranked from the strongest to the weakest:

The blue die has twenty sides and so when you roll it, it will give you a number from 1 to 20. The black twelve-sided die gives numbers from 1 to 12. The purple ten-sided die gives numbers from 1 to 10 (the zero counts as a ten). The yellow eight-sided die gives numbers from 1 to 8. The green six-sided die gives numbers from 1 to 6. gives numbers from 1 to 4. The red four-sided die gives numbers from 1 to 4. The result is shown by the number that is facing ‘the right way up’.

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Losing your Will

During the game there are many occasions that may cause you to lose Willpower tokens. When your last Willpower token is discarded you have lost all of your will to continue and defy Jareth – you sit down hopelessly… and suddenly a trap door appears under your feet and you end up in the Oubliette –immediately move your character to the Oubliette space.

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Moving as a group

When it’s your go and you have decided to Move, and there are other characters in your space, you can decide to invite other characters to come with you and ‘Moveas a Group’.

The players controlling those characters can accept to move with you as a group or not, it’s entirely up to them. However, we recommend accepting, as it is normally a very good idea.

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Resting with friends

When it’s your go and you have decided to Rest, and there are other characters in your space, you can share stories with them and talk through your worries and fears, so that your friends can help you, because that’s what friends do.

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Notes on Moving

Note that if you land on a space for any reason other than moving normally (you could have been moved there as a result of a card, for example), you must still immediately follow the instructions described above for a normal Move.

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Smell Bad!

If your character has previously fallen intothe Bog of Eternal Stench (as representedby the Smell Bad! token), you cannot automatically accept the invitation to move as a group – you are so embarrassed by the terrible smell that you need to roll agreen die. On a 4 or more you are free to accept the invitation or not, while on a 3 or less you must refuse. All characters invited can wait to see what all Bad Smelling characters roll before they decide whether to stay or move as a group.

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Resolving Tests

When your character is requested by a card to take a Wit, Brawn or Speed test, first another player rolls the die or dice on behalf of the bad guys–the dice to be rolled are shown on the card. The highest result rolled by any of these dice is the bad guys’ score.

For 1 – 5 Players, Ages 6 And Up. 30 Minute Playing Time
Based On The Classic Labyrinth Movie By Jim Henson
Sarah, Ludo, Sir Didymus And Hoggle Must Adventure Through The Labyrinth And Make Their Way To The Goblin City To Save Toby From Jareth, The Goblin King
The Board Is Very Simplistic, Beautifully Illustrated And Dominated By The Titular Labyrinth

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